
Lady Irradiance
Viziam Amarr Empire
0
|
Posted - 2011.11.15 12:12:00 -
[1] - Quote
Pattern Clarc wrote:Option to allow saved fittings to install ammo in cargo bay, gun groups, and rigs.
Better drone UI, less drone timing out and for drones never to split targets unless instructed to.
Aggression count down timer
Scan probe layout/patterns to be saved
Better hit area to enable overloading, preheat during jump cloak Ranshe wrote:- ability to cancel turning the module off while it's still on it's cycle (so you click the module, cycle starts, click it again, red circle appears and module will deactivate at end of cycle, click it once again and red circle disappears, next cycle will start as if nothing happened) - would also help with the above Improve the dscan angle & range slider/settings. Make the steps between angle positions equally spaced if you must keep the fixed logarithmic slider values (fixed values means it's not longer logically a scale, just a radio button style control), also allow both km and AU.
Refitting T3 subsystems in POS.
ECCM and sensor booster effect
Changes to: Sensor Damps, Info links, legion (especially cloaky SS), ECM mechanics, lol Amarr ships with 1 mid, ships without enough CPU and/or PG, tiers.
Boost active tanking, perhaps with this built-in resists idea, perhaps via overheating ease, perhaps specifically for ships already bonused to active tanking. Also reconsider the booster change, making Strong Exile now only as good as Standard was isn't going to help pvp, removing the drawbacks will make pve ships hugely increase their demand for drugs.
Down-vote to priority of any new Tech 3 ships, first fix EAFs, AFs, tiers in all classes (make ships fill different roles, not just be outclassed/un-fit-able) |

Lady Irradiance
Viziam Amarr Empire
0
|
Posted - 2011.11.15 12:42:00 -
[2] - Quote
Kalvunia IV wrote:an easier way to tell if you are warp scrammed, jammed, damped or in a bubble etc(debuffed in general mmo terms) etc.
so an area of the UI that shows the module icon of the debuff applied to you and the number of times the same effect is applied indicated by a number on the icon.
Say for instance you jump in to a fleet and someone gets a point on you, the warp disruption module icon will pop up on your UI and as more of his/her friends gets points on you the number on the icon would increase.
You are aware of the ability to show all such ewar icons on the overview, right? Plus the counting down timers that appear above your capacitor. |